A copy will be emailed to teams upon registration.
Rules subject to change, notifictations will be sent out to registered teams.
Division I Is for organized teams that wish to play a more competitive style of Woodsball that will lead to Provincial and Canadian title opportunities, such as the entrance to the Canadian Woodsball Championships. There will be a minimum of 6 Game days in Regular Season, with each team having up to 3 matches in a Game Day.
Division I Requirements
Any team that wishes to participate in BCBL Division I events must have the following:
- A roster with at least 5 players, maximum of 8
- ALL Players MUST be over the age of 14
Division I Registration costs.
-It costs $250.00 to register a Division I Team for the BCBL pilot season *price subject to change depending on amount of teams, more teams, less money. This year is only to cover costs*
*paint and air is your own responsibility until further notice.
DIVISION I Game Day Matches
Game schedules will be posted after registration has ended.
2010
British Columbia Bushball League Rules
V 1.0
CONTENTS
1.0 Teams Pg 2
2.0 General Safety Pg 2
3.0 Chronograph Rules Pg 4
4.0 Game Rules Pg 6
4.2 "3 Zone Capture"
5.0 General Rules Pg 8
6.0 Penalties Pg 10
7.0 Disputes Pg 17
8.0 Miscellaneous Pg 18
9.0 Maintenance / Clean up Pg 19
1.0 TEAMS
lPaintball Teams consist of 5 Players on the field.
lAny team that is registered can have no more than 8 Players on its roster.
lTeams that make the Provincial Finals may ONLY use players rostered on the team at the game day for which they won an invitation to compete at the Provincial Finals
lEach team is to have one registered Captain as well as AT LEAST one registered Sergeant.
l*MINIMUM AGE TO ENTER THE EVENT IS 14 YEARS OLD,WITH WRITTEN PERMISSION FROM A PARENT OR LEGAL GUARDIAN*
lTeams must be registered no later than April 1st. A $75 late fee will be applied to any late applications
2.0 GENERAL SAFETY :
Some Basic Paintball Rules
As in any other sport, Paintball has a set of rules .These rules are in place to help govern fair play and to ensure Player safety .This information package is to help Players understand some of the basic rules involved with the sport of Paintball. Rules may vary from one paintball field to the next, so be sure to check with a ref, field staff or other official if you have any questions BEFORE playing. Lets go over some of the general rules regarding Player safety:
l ALWAYS wear your Paintball mask while on the field or in any areas where a marker is or could be fired.
l ALWAYS have at LEAST 2 safeties active on your marker while in "No Shooting" area's.
l Your Marker MUST be chronograhped BEFORE entering onto the field to play.
l DO NOT fire your marker on the field before the start ,or after the end of a game.
l ALL Players MUST STOP FIRING when a Ref calls for a "Cease Fire". This may happen for many reasons, such as a "paint check" (during Capture the Flag events), an on field Chronograph check, a player being eliminated or possibly due to an medical emergency. When a Cease fire is called, ALL Players MUST stop firing and stop moving. You may NOT move during this Cease fire or change field positions. When the matter is resolved you will hear a shout of "Ready" followed by a count-down of 5,4,3,2,1 then Game On. It is then safe to continue your game. If you are caught moving or shooting after a 'Cease Fire' has been called you could be eliminated from play.
l If you think you have been hit by a paintball and marked do a quick check to see if the paintball broke. If you can’t see where you were hit and therefore are unable to define if it was a bounce call out “paint check”. Any teammate is allowed to perform a paint check, however you are still fair game while they are performing said check. If there is a ref nearby and the Ref performs the check himself you are NOT a target. Any hits you receive while being checked by a ref will NOT count. If you are thought to be using a ref as a shield in any way for you or your team by calling for the paint check a penalty will be applied. If a paintball hits you and does not break to mark you then you are NOT eliminated(unless wearing a ghillie suit). If no team mate or ref is around then assume that you have been marked, to avoid possible "playing on" or other penalties If you know that you have been marked then yell "Hit!" in a LOUD voice.
l When you are eliminated you will put your barrel condom on and walk out with your Marker, and your free hand pointed up to the sky and PROMPTLY proceed directly off the field. This is the universal signal that you are not active in that game anymore. You may have to leave because of an equipment malfunction, or maybe because you ran out of Paintball or Gas. No matter what the cause of elimination, other than a "Forced Mercy" you will yell in a LOUD voice "Hit", and proceed off the field.
l In case of a Medical emergency on the field the Player may not be able to yell for help or yell hit. Therefore, in case of a Medical Emergency, wave your Marker over your head, back and forth. ANY Player who sees another Player doing this is to stop firing and Yell for a "Cease Fire". As soon as the other players have stopped firing, yell "Ref medical emergency!" ALL paintball fields have trained personnel and proper equipment to deal with almost any event that may occur on a paintball field.
l If you have been marked and are caught trying to remove the mark, or wipe it off (commonly called "Wiping") you will be instantly eliminated from play, and may be banned from the field for the rest of the day.
l If an Opponent sneaks up real close to you they may yell "Mercy" at you. This means they got the drop on you (and could have shot you at CLOSE range) and you are willing to 'agree' that you’re eliminated without your Opponents actually having to shoot you. You may wonder how that could happen, but it does. Players that are "Mercy'd" simply respond back by yelling "Hit", then raise their Marker (of course putting on Barrel condom before leaving the field. )You may choose NOT to accept mercy, by trying to evade your opponent or trying to eliminate them. BE WARNED; usually a player that has spent the time to sneak up THAT close is pretty sure they got you before they give away their field position by yelling "Mercy" at you.
lIf an Opposing player “Barrel Tags” you or touches you, you ARE ELIMINATED. This is a Forced Mercy. The Player does not have to even say “Mercy” to the player. This allows well hidden opponents to stay hidden. Players eliminated in this fashion will NOT YELL HIT. Instead they will follow the rest of the eliminated player protocol (barrel condom and walking off the field with both hands raised.
lNO "STITCHING" Players: "Stitching" Is firing a LOT of paintballs in a row at an Opponent with the intent that a lot of them will hit your opponent. Try firing in bursts instead. When playing in any paintball game it is common for a Player to be hit by one or more Paintballs, but 'Malicious' firing patterns, as well as Shooting at players that are walking off the field, or that have yelled "Hit" will get you banned from the event and could even lead to Criminal charges.
lThroat protectors are optional for Players over the age of 18 in the , but are MANDATORY for minors (players under the legal age of consent ) to participate in ANY BCBL ( British Columbia Bushball League) Events!!
3.0 CHRONOGRAPH RULES:
ALL MARKERS WILL BE CHRONO'D AT THE BEGINING AND END OF EACH PAINTBALL MATCH. WE RECOMMEND THAT MARKERS BE CHRONOGRAPHED @ For compressed air 290 Fps. 270 fps for Co2. THIS IS TO ENSURE THAT NO MARKER WILL BE FIRING OVER 300 FPS.
3.10 TIME AND START
(1) A Match will end at the earliest of (i) successfully completing that game types objective, or (ii) 40 minutes after the start of the game. Each team is expected to report to the chronograph station for the applicable game field at least 10 minutes prior to the scheduled start of the game.
(2) Players who have passed the chronograph will be stationed in a controlled area adjacent to the chronograph area. This area will be supervised by a Ref or other tournament official. Players who have passed the chronograph may not leave this area, except to enter the field with a Ref. Players in this area may not be handed any items.
(3) Players are responsible for removing old hits or bringing the same to the attention of a field judge so that they may be dealt with in a manner that would not result in the elimination of the players.
(4) Players are not allowed to bring tools or other prohibited equipment onto the game field. Presence of such equipment may result in a penalty and disciplinary proceedings against the offending players and/or teams.
(5) Players must have one foot in their STARTING AREA prior to the start of the game. Any player without one foot in the STARTING AREA at the start of the game will be eliminated.
(6) When the teams are assembled at their respective STARTING AREA, the Ultimate Judge will give a 10 second warning countdown with the game starting after “Three, two, one,.” Such countdown will be heard by both teams. The Field refs will announce the start of the game, heard by both teams, by shouting, “Game On”, or “Go, go, go.” The game will begin on that signal.
3.2 PRE GAME CHRONOGRAPHING
All games will be preceded by a pre-game chronograph session, pursuant to which, each player on each team will be chronographed. IT IS THE PLAYERS responsibility to make sure that the marker is ready to play !!!!! If your marker has an issue listed below (1 – 5 ) found on the marker, the marker fails pre-chrono.
The Referee may take a marker from a player and inspect it for any of the following:
(1) the presence of foreign matter in the barrel, feed port or loader;
(2) tightness of screws, barrel, tank and other working parts which can increase or decrease velocity;
(3) presence of valves or expansion chambers which can be turned on or off; all valves will be placed in the fully open position;
(4) Presence of external velocity adjusters which are not covered or fixed in place;
(5) any other device, part or item which would enable a player to increase the muzzle velocity of the marker on the game field without resorting to the use of tools.
(6) Players whose markers do not pass such inspection will be informed and will be given an opportunity to remedy the situation, time permitting. Another rostered Player may be used instead if necessary.
(7) Players whose markers pass such inspection will step to the chronograph, and the chronograph official shall chronograph the marker as it would or could be fired effectively on the game field at its maximum velocity. The Player will fire three shots over the chronograph.
(8) Markers will pass inspection if the average of the three shots is less than 290 feet per second and no one shot is greater than 295 feet per second.
(9) Players whose markers do not pass such inspection will be so informed and will be given an opportunity to remedy the situation, time permitting.
(10) All players whose markers have not passed the chronograph may elect to enter the field without a marker or be counted as eliminated. Another rostered Player may be used instead if necessary as long as their marker passes the Chronograph requirements.
MARKERS MUST BE RECHRONOGRAPHED AFTER:
1- Changing Barrels
2- ANY field strip (Rule 5.0 -16)
3- Changing between gas types ( CO2 to Compressed Air or vice versa).
4- Before re-entering the field for reinsertion.
3.3 Eliminated Player Protocol:
Please see section 4.5 for definitions of Player Elimination.
l If you think you have been hit by a paintball and marked do a quick check to see if the paintball broke. If a paintball hits you and does not break to mark you then you are NOT eliminated. If you can’t tell if you been hit, get a team mate to check you. If in doubt yell "Hit!" and proceed to follow the refs instructions. If you know that you have been marked, then yell "Hit!" in a LOUD voice. If you yell “HIT” without actually being hit you are eliminated. You may not inspect yourself after you call “HIT”, paint or no paint you are out.
l When you are eliminated you will put your barrel condom on and walk out with your Marker AS WELL AS your free hand pointed up to the sky and PROMPTLY proceed directly off the field. This is the universal signal that you are not active in that game anymore. You may have to leave because of an equipment malfunction, or maybe because you ran out of Paintballs or Gas. No matter what the cause of elimination, other than a "Barrel Tag" you will yell in a LOUD voice "Hit", and proceed off the field.
4.0 Game Rules
The BCBL will be playing a variation of "3 zone capture" for all 2009 Canadian Woodsball Championship qualifiers, as well as the Provincial Finals.
4.1 GAME CONTROLS
(1)Refs will not provide information to teams regarding the team possession of flag stations, terrain, boundaries, game time, or progress of a game during the game, except with respect to safety concerns.
(2) Refs will not, through action or inaction, deliberately reveal or conceal the locations or actions of players during the course of a game. Officials will not impede the progress of the game.
(3) The referee on the field will begin a game by giving a ten-second warning so that each team may hear clearly such warning. The ultimate judge will give such warning with a countdown of “ ten-seconds, followed by Three, two, one,.” Thereafter, the game will start by the referee shouting so that each team may hear, by radio or otherwise, either, “Game on”, or “Go, go, go”.
(4) A game will end only by the referee on the field announcing, “Game over.”
(5) In the event of an emergency situation, the referee discovering the emergency will request that all judges stay off the radios. Other Refs on the field will immediately cause all action to stop. Game time will also be halted for the duration of the emergency.
4.2 "3 Zone Capture"
Your objective: Within the 25 minute time limit allowed teams will proceed to the three capture zones and try to occupy them for as long as possible throughout the duration of the match. Points will be awarded for every full minute that a Team controls a Flag station.
Reinsertions: 3 Reinsertions. 1 Every 8 minutes, with no re-insertion in the last 9 minutes of the game. (Reinsertions @ 8, 16, into the game)
1) Eliminated Players will head back to their starting location and wait for the signal from the ref for reinsertion.
2) In the event that a team (AND ONLY IN THIS CIRCUMSTANCE) is completely pinned in their re-spawn zone a Captain may ask for a "Re break". The "Re Break" will be given to the team at a cost of 100 points, which will be awarded to the opposing team.
2A- In the event of a "Re-Break" both teams will start at their respective bases and the Flags will Stay as they are still actively earning points for the color that is raised.
2B A "Re-Break" can only be requested once ( 1 time) per team per match.
2C The team that is still active on the field when a Re-Break is called will move in a quick/direct fashion to their re-spawn zone to ready themselves to start at the sound of the restart horn.
2D There will be a 5 minute stand down to allow the still active team to reach their re spawn zone. Players not in the re spawn zone at the sound of the restart horn will be considered hit.
2E "Re-Break" will only be used in Standard 3 zone capture zone game type matches.
2F Only a team Captain may call for a Re-Break
2G Re breaks can not be called in the last 10 minutes of a match.
3) Players will have to Chronograph with the refs at their starting location to ensure marker(s) still are firing within the legal limit for the League.
4) Players may not leave the Playing field other than going to their teams own starting area /Dead Box.
5) Players may trade items, gear or ammo at their starting area while waiting to reinsert.
4.3 Scoring
Points for 3 Zone Capture will be awarded as follows:
For every 1 Full minute that a Capture Zone is occupied 10 Points will be awarded(Time will be compounded. IE if a team holds a point for 45 seconds before it is taken away. And gains it back later in the game, they only need to hold it for 15 more seconds to gain the points for a full minute.)
5 Points will be awarded for every standard kill
FOR EVERY PLAYER ELIMINATED BY "MERCY" 15 Points
5.0 GENERAL RULES:
1 - Teams that are scheduled to play MUST play, even if it means playing short-handed. A MINIMUM of 2 players must enter the field.
2 - Teams that forfeit a game LOOSE 100 points from their points standing. The opposing team will be awarded 200 points.
3 - Games/matches may be postponed if the weather is extremely poor. If it is deemed that the event cannot continue then the scores, as they stand at the time of decision to stop the event, will be used to determine the winner.
4 - League Games have a time limit of 25 minutes, UNLESS a penalty has been issued.
5 - All normal Field rules (found in section 2.0) must be followed.
6 - Any mode of Fire is Legal.
7 - Ammunition (Paintballs) are your own responsibility.
8 - NO alcohol or narcotics at ANY BCBL event.
9 - Players that are eliminated from play MUST take all equipment on them off of the Field including paintballs. Two or more live players may trade or give each other gear.
10 - Players that have been “Killed” are to TURN OFF any communications they may have with their team, and are to return to their starting area. Failure to do so may lead to an Unsportsmanlike Conduct penalty.
11 - Demonstrations of unsportsmanlike conduct may result in a Player or Visitor being disqualified or even BANNED
12 - If an opposing player PHYSICALLY touches you, or your equipment you are AUTOMATICALLY “Mercy'd”. DO NOT yell hit but follow the normal rules for being eliminated. ("Dead Men Don't Talk") rule.
13 - Players may have up to a total of 3 markers on themselves. All markers must pass normal chronograph rules. Primary markers must be 68 cal, Second & Third markers MUST be pistols. This will allow players to carry a Primary Weapon and up to 2 pistols.
14 - NO pets are to be brought to any BCBL event
15 - Players may wear ghillie suits but are considered eliminated if hit, regardless of if the paintball breaks.
16 - Teams may have the following spare equipment in their Dead Box.
- Extra rags
- Paintball masks
- Water or other beverages
- Spare batteries
- Spare markers ( Must have passed chrono to be brought to "Dead Box" and ONLY being used to replace a Players defective Primary weapon. )
- Legal marker parts include: O-rings, Bolts, Push pins, or any other part that can be replaced on the Players marker with out the use of tools, or altering the FPS. If you are unsure if the part you wish to bring to the Dead Box is legal or not, ASK A SENIOR Official before gaming to avoid penalties.
- Up to 2500 paintballs, or 500 per player on a 5 player team. This paint is considered "Team Paint" and may be used by anyone authorized to do so by the team. All other paint or gear is to be carried.
* Field officials WILL NOT POLICE, OR BE RESPONSIBLE FOR the use or distribution of "Team Paint" in the dead box.
6.0 PENALTIES:
PENALTIES CAN BE ISSUED FOR SEVERAL REASONS, SOME OF THEM INCLUDE, BUT ARE NOT LIMITED TO
6.1 PLAYING ON
Playing on entails: continuing to act as a player in the game after being eliminated. Playing on includes, but is not limited to, continuing to fire or otherwise engage the opposition, continuing to move, except with respect to exiting the field by the most direct route or at the direction of a judge, talking, signaling or otherwise communicating, either to a judge, opposing players or teammates, except that a player may say, “Hit” or, “Out” or something to that effect no more than three (3) times, impeding the progress of opposition players, referees or a judge, hampering a referee in making a paint check or a call, discharging or degassing the marker or providing teammates with paintballs or equipment.
The penalty for playing on is the INSTANT removal of that player from the game as well as a possible1 year BAN from ANY and ALL BCBL Events !! A Captains meeting will be held to determine if there will be other penalties as well !!
6.2 WIPING
Wiping is defined as the active and deliberate removal of paint by a player in order to avoid an elimination or avoid a judge’s or ref 's call.
Wiping is penalized by the immediate removal of the player AND his ENTIRE team from that game (Looses the game being played, scoring 0 points , Opposing team receives a perfect match regardless of game type).
Offending Player is BANNED from any and all BCBL events for a period of not less than 1 year.(Team is allowed to remove the offending Player and roster another qualified Player as seen fit).
Any other players involved in the incident ( Teammates proven not reporting wiping) will face a possible1 year BAN from ANY and ALL BCBL Events.
6.3 FREIGHT TRAINING/STACKING/SHIELDING
"Freight training", or "Stacking" is the act of utilizing multiple players who move and act in such a manner so that the lead players after being marked and eliminated impede or prevent the timely elimination of other players in the train.
Referees will allow a freight train to continue, but will remove one player for each instance of continuing to play (forward movement) by any of the freight-training players. When the freight train stops, the players who took multiple hits will also be removed from play.
Shielding is when two or more players are bunkered in together and when one player gets hit they deliberately takes their time getting out of the way of the firefight, acting as a human shield for his Teammate. Referees will call "Shielding" on the offending Player. The teammates(s) that were being shielded will be eliminated.
6.4 INTERFERENCE
(1) Spectators may be allowed to observe games and the activities on a field but may not (i) issue instructions to players on the field, (ii) make comments about play which are likely to be heard by players on the field, (iii) have guns in their possession, or (iv) otherwise interfere with play in any manner whatsoever.
(2) Team members and associates of the competing teams who interfere or communicate with the play of that game will immediately receive a penalty as if a player “played on” on the field and will result in the removal of one or more players from the associated team and possibly other penalties as well.
(3) Not promptly exit the Game Field after being eliminated is another way to get an Interference call. Walking off the field to allow teammates to retreat, or providing shielding to Players after being eliminated for example. All eliminated players MUST PROMPTLY exit the game field once eliminated.
Judges will assess the penalty proscribe for playing on, wiping, or interference.
6.5 ASSESSMENT OF PENALTIES
6.5A Referees will issue verbal warnings for the following infractions, if it is a “First Offense”
(1) First offense failure to observe a neutral call
(2) Failure to use a barrel sock
(3) First offense on the use of inappropriate language
(4) First offense of a flag carrier failing to return a recaptured flag as quickly as possible to his flag station
(5) Accidental shooting of a referee or other Official
(6) Playing on after a “Cease Fire” has been called
6.5 B Referees will eliminate players for the following infractions:
(1) second offense failure to observe a neutral call
(2) second offense on the use of inappropriate language
(3) second offense of a flag carrier failing to return a recaptured flag as quickly as possible to his flag station
(4) aggressive movement during a neutral call within 30 feet of neutral player
(5) a player going out of bounds or moving the boundary tape
(6) a player hit in an unobvious location
(7) not having one foot inside the starting area at the start of the game
(8) failure to wear goggles
(9) checking in as a live player at the end of a game with an unobvious hit
(10) Second, or intentional shooting of a referee or other Official
(11) Second playing on after a “Cease Fire” has been called
6.5 C Assessment of a point removal penalty (the removal of the player committing the infraction, as well as taking points from the Team that the Player is rostered on) will take place for the following infractions:
(1) A player having tools on the field
(2) Freight training, applied for each infraction
(3) Continuing to play with a hit in an obvious or unobvious location
(4) Re-entering the field after elimination
(5) Interference during the course of the game by a person affiliated with or a guest of a team, not playing in game
(6) Playing on
(7) Engaging in physical contact with another person on the field in a hostile manner (does not include a barrel tap, and yes there is a difference between a barrel tap and a rifle butt)
(8) Checking in as a live player at the end of a game with an obvious hit
6.5D Assessment of the minimum 1 YEAR BAN from ANY AND ALL BCBL events will take place for the following infractions:
(1) Wiping; (the active and deliberate removal of paint by a player in order to avoid an elimination or avoid a referee or judge’s call).
(2) Shooting after acknowledging your elimination (Playing on)
(3) Intentionally increasing the velocity of a marker for League play after passing through Chronograph.
6.6 ADDITIONAL PENALTIES
An Ultimate Judge may assess additional one-for-one penalties for the following infractions:
(A) each time a player fails to obey a judge’s instructions; and
(B) fighting or other hostile physical contact.
(1) If a penalty is called that results in the removal of the last player from a team, the other team will be awarded a perfect game automatically. If the last player on a team commits a foul or is eliminated due to a foul, the other team will be awarded the perfect game automatically
(2) Assessments of one-for-one, two-for-one and three-for-one penalties when no live players are left will result in the opposing team being credited with that number of live players that would have been eliminated from the offending team had there been players available for such enforcement, until such opposing team would be credited to full strength.
(3) A player prohibited from playing on a team, because his name appears on another team’s roster, or otherwise, will cause the forfeiture of ALL the games of such team that the player has played on as an illegal player.
(4) Any team that intentionally gives up points to its opponent will be disqualified from the tournament and all members of the team playing at the time of the infraction may be suspended for life from playing in any sanctioned BCBL event.
(5) Any team that plots with opponents to set scores will be disqualified from the tournament and all members of the team playing at the time of the infraction may be suspended for life from playing in any sanctioned BCBL event.
(6) Referee’s calls during a game will stand and cannot be changed after a game except in extreme situations with the overall Ultimate Judge’s approval.
6.7 MARKER SHOOTING HOT:
In a game where it is possible to have opponents sneak up and literally TOUCH you and eliminate you it stands to reason that there is a good possibility of EXTREME close quarters combat.. PLEASE understand that most markers fire BEST around or UNDER 280fps. These penalties are designed to help players be able to compete SAFELY. However we do understand the need to be reasonable to mechanical failure, environmental affects on co2 and just plain old bad luck.
Any chrono over 308 will result in a gear check for tools. Player may not leave chrono until cleared.
FIRST OFFENSE :
01-07 FPS OVER
- Players marker will be noted and removed from play for the day unless proven to be in working
order.
-ANY further malfunction of the marker is the responsibility of THE PLAYER.
-Player will receive official warning and be noted in the penalty book, but may continue game day
with another marker if original marker has not been made Field Legal
08-14 FPS OVER: -If shooting 8-15 feet past 300 FPS
- 100 point deduction from the offending team
15- 20 FPS OVER
- 150 point deduction from offending team
- Marker is to be noted and BANNED from the Playing Field until PROVEN to be in SAFE working order
21-30 FPS OVER:
- 200 point deduction from offending team
-Marker is to be noted and BANNED from the Playing Field until PROVEN to be in SAFE
working order
331FPS+
If marker is shooting 31 feet or more past 300 FPS then- same penalties as 21-30 fps over as well as the Player may be eliminated for the REST OF THE SEASON, A Captains meeting may be held with the Ultimate Judge to determine if there will be other possible penalties or fines as seen fit.
SECOND OFFENSE :
01-07 FPS OVER
- Player misses ONE FULL game day but Team may use another Player from their roster. (May
still play with 10 members on the field *)
- Offending team looses 100 points
- Opposing team scores 100 bonus points
08-14 FPS OVER:
-The Player is DISQUALIFIED
-Team may use another Player from their roster. (May still play with 10 members on the field *)
- Offending team looses 150 points
- Opposing team scores 150 bonus points
15- 20 FPS OVER
-The Player is DISQUALIFIED
-Team may use another Player from their roster. (May still play with 10 members on the field *)
- Offending team looses 200 points
- Opposing team scores 200 bonus points
- Marker is to be noted and BANNED from the Playing Field until PROVEN to be in SAFE working order
21-30 FPS OVER:
-The Player is DISQUALIFIED
-Team may use another Player from their roster. (May still play with 10 members on the field *)
- Offending team looses 250 points
- Opposing team scores 250 bonus points
- Marker is to be noted and BANNED from the Playing Field until PROVEN to be in SAFE working order
331FPS+
If marker is shooting 31 feet or more past 290 FPS then- same penalties as 21-30 fps over as well as the Player may be eliminated for the REST OF THE SEASON, A Captains meeting will be held with the Ultimate Judge to determine if there will be other possible penalties or fines as seen fit
THIRD OFFENSE :
-The player is DISQUALIFIED
- A Captains meeting will be held with the Ultimate Judge to determine if there will be other possible penalties or fines as seen fit.
***Penalties are "Player Specific". No Player that has been issued a fine or penalty may be removed from the offending Teams roster until after the penalty has expired.***
* May only use 10 players if all members entering field are legal Players
IF THERE ARE MEMBERS FROM BOTH TEAMS WITH HOT MARKERS;
-IF BOTH MARKERS ARE IN THE SAME TIER OF OFFENSE =BOTH TEAM SUFFER EQUAL PENALTIES
A)- IF ONE MARKER IS IN A HIGHER TIER OF OFFENSE, WHICHEVER TEAM HAS THE LOWER TIER OFFENSE WINS THE MATCH AND ALL PENALTIES WILL BE GIVEN, ACCORDING TO THE RULES LISTED ABOVE, TO BOTH TEAMS. It is therefore possible for BOTH teams to receive ZERO points for a completed event
B)- If there are an odd number of markers ( 1 on team A and 2 on Team B) penalties will be assessed for EACH marker above maximum legal limit with the winner and score to be determined by the officials
6.8 IF A PLAYER ASKS FOR A SELF CHRONOGRAPH:
ANY PLAYER MAY ASK TO HAVE A REF CHRONO THEIR OWN MARKER ONFIELD IF THEY BELIEVE THEIR MARKER IS FIRING HOT.
THIS REQUEST MUST BE DONE BEFORE THE PLAYER HAS BEEN ELIMINATED
IF IT IS FOUND TO BE FIRING HOT:
THE PLAYER WILL BE ELIMINATED FOR ONLY THAT ROUND
*** IF THE REFS BELIEVE THAT THIS SELF CHECK IS BEING USED TO DELAY THE GAME THEY MAY REMOVE THE PLAYER FROM THE FIELD, AND THE OFFENDING PLAYER WILL BE SERVED PENALTIES AS DECIDED UPON BY THE ULTIMATE JUDGE.
6.9 PROHIBITED ONFIELD MATERIALS :
(1)**TOOLS OF ANY SORT ARE BANNED FROM THE FIELD!!!!! Any player caught with ANY TYPE OF TOOLS ON the Field will receive:
Player removed for the REST OF THE DAY, Team player was on LOOSES 50 POINTS FROM THEIR ACCUMULATED TOTAL. Opposing team scores 100 points.( Electrical, Duct tape or Hockey tape is permitted. If in doubt check with an Ultimate Judge)
(2) LANDMINES, ROCKETS, SMOKE GRENADES OR GRENADE LAUNCHERS ARE NOT ALLOWED ON FIELD FOR ANY NORMALLY SCHEDULED LEAGUE MATCH. IF CAUGHT WITH SUCH DEVICE, Player done for the REST OF THE DAY, Team player was on LOOSES 50 POINTS FROM THEIR ACCUMULATED TOTAL.
(3) ANY AND ALL MARKERS MUST HAVE TOURNAMENT LOCKS , OR ANOTHER DEVICE TO GUARANTEE MARKER VELOCITY CANNOT BE ADJUSTED ONFIELD!! ANY MARKER THAT CANNOT BE PROVEN TO MEET THIS STANDARD WILL NOT BE ALLOWED ON THE FIELD.
(4) ANY PLAYER ALTERING OR ADJUSTING LOCKS OR GUARDS ONFIELD WILL BE AUTOMATICALLY REMOVED FROM PLAY, AND PLAYER WILL BE SUBJECT TO ANY PENALTIES SEEN FIT BY A CAPTAINS MEETING.
(5) PENALTIES WILL BE ISSUED FOR EVERY PROHIBITED ITEM FOUND ON A PLAYER! THAT MEANS IF FOUND WITH AN ALLAN KEY AND A SMOKE GRENADE, A PLAYER WOULD BE BANNED FOR THE REST OF THE DAY , AS WELL COST HIS TEAM 100 POINTS (50 x 2).
7.0 DISPUTES:
ANY and ALL disputes are to be brought to the attention of officials by THE CAPTAIN, OR ACTING CAPTAIN ONLY !!!! ALL players are to bring any concerns to their Team Captain. The Team Captain will then see if the matter warrants further perusal, and of which type.
7.1 REMATCHES:
Any Team Captain may ask for a rematch of a game that they have just concluded. This may happen if a team captain feels that the general rules of the event were not adhered to , or that an event happened during the match that DIRECTLY affected the outcome of the game. The request is to be brought before the REFS and the situation explained to them RIGHT AFTER the match in question. The REFS and Captain with the complaint will take the matter to the Ultimate Judges to decide whether the issue warrants a rematch or not. The Refs for the match in question MUST be present and will be allowed to vote on the matter, Captains in question will also vote, for a total of 5 available votes. If only 1 Ref was on the field the Ultimate Judge vote now counts as 2 votes.
2 CAPTAINS + 2 OFFICIALS + 1 ULTIMATE JUDGE = 5 VOTES
7.2 ANY AND ALL DISPUTES OR ISSUES with a specific Player, Team, or Official.
WILL BE BROUGHT BEFORE A CAPTAINS MEETING, WITH THE CONCERNED PARTY(IES) PRESENT. IF THE PERSON(S) IN QUESTION CANNOT ATTEND OR PARTICIPATE , DUE TO ANY REASON ,THE MEETING WILL BE DOCUMENTED AND THE INFORMATION PRESENTED TO THE CONCERNED INDIVIDUAL(S).
8.0 MISCELLANEOUS
(1) Teams and players thereon attending a BCBL sanctioned event shall refrain from wearing or otherwise displaying offensive pictures, words or logos at the site where the tournament is taking place.
(2) Teams and players thereon attending a BCBL Sanctioned Event, shall refrain from engaging in any conduct that would bring BCBL , or the Host fields, the Promoter or any sponsor into disrepute, including, but not limited to, the trashing of hotel rooms, the discharge of loaded markers in ungoggled public areas, the willful destruction of private property, engaging in physical altercations, except in defense of one’s person against an unprovoked aggressor, or the commission of a criminal act.
(3) Any person or team that fails to adhere to the rules and regulations specified in this Section may be prohibited from competing in any BCBL sanctioned event for a period of one year from the date of the infraction.
9.0 MAINTENANCE/ CLEANUP
(1) All teams shall adhere to the administrative rules and regulations promulgated by the promoter of the BCBL event with respect thereto.
(2) All teams shall police and dispose of all trash generated thereby within the parking area, the staging area and/or the compound.
(3) Any team that fails to adhere to the rules and regulations contained in the Sections Labeled 8.0 or 9.0 shall be subject to, and pay a $100.00 fine to the BCBL and $100.00 to ANY REGISTERED Charity or non profit organization( such as the Boys and Girls Club, The Womens Shelter, etc. ), and such team will be prohibited from competing in any future BCBL event until such fines have been fully paid.
**RULES ARE SUBJECT TO AMENDMENT, OR POSSIBLY ADDITIONS**
In the event there is a Change in the Rules or Regulations ALL teams will receive a new UPDATED Version BEFORE the next Scheduled League Game Day and have the new rules reviewed.